﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using System.Xml.Serialization;
using zEngine;
using zEngine.GameObjs;
using zEngine.Cameras;
using FYP.Profilings;

namespace FYP.TestCases
{
    public class TestCase3 : TestCase2
    {
        /// <summary>
        /// Initializes a new instance of the TestCase1 class.
        /// </summary>
        public TestCase3(Game game, SpriteBatch sb)
            : base(game, sb)
        {
            TestcaseName = "Brute Force rendering profile with medium level of detail (medium number of triangles)";
            DataFileOutput = "Data\\TestCase3.xml";
        }

        public override void Initialize()
        {
            base.Initialize();
            Renderer.CheckInsight = false;
        }

        public override void LoadContent()
        {
            base.LoadContent();
            MainModel3D = Game.Content.Load<Model>("characters\\cman2m");
        }

    }
}
